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The NSCoding interface declares the methods that a class must implement so that instances of that class can be encoded and decoded. This capability provides the basis for archiving (where objects and other structures are stored on disk) and distribution (where objects are copied to different address spaces).
In keeping with object-oriented design principles, an object being encoded or decoded is responsible for encoding and decoding its instance variables. A coder instructs the object to do so by invokingencodeWithCoder
or decodeObject
, respectively.
encodeWithCoder
instructs the object to encode its instance variables
to the provided coder. Conversely, decodeObject
is the method that
creates an object from the data in the coder provided.
The method decodeObject
isn't strictly part of the NSCoding interface,
but it is required of any class that implements the interface.
decodeObject
is a static method, and therefore can't be formally
declared in the NSCoding interface. Any class that should be codable
must adopt the NSCoding interface, implement its methods, and implement
the static method decodeObject
.
When an object receives an encodeWithCoder
message, it should
encode all of its vital instance variables, after sending a message to
super
if its superclass also conforms to the NSCoding interface.
An object doesn't have to encode all of its instance variables. Some
values may not be important to reestablish the state of the object and others may be
derivable from related state upon decoding. Still other instance variables should be
encoded only under certain conditions. The important concept to keep in mind is the state
of the instance that you want to preserve. Thus, you would only encode and decode (or derive
from decoded values) all the instance variables that you think are important to preserve the
state of the instance.
For example, suppose a fictitious MapView class was being created
that displays a legend and a map at various magnifications. The MapView
class defines several instance variables, including the name of the map
and the current magnification. The encodeWithCoder
method of
MapView might look like the following:
public void encodeWithCoder(NSCoder coder) { super.encodeWithCoder(coder); coder.encodeObject(mapName); coder.encodeInt(magnification); }
This example assumes that the superclass of MapView also implements
the NSCoding interface. If the superclass of the class does not implement
NSCoding, you should omit the line that invokes super
's
encodeWithCoder
method.
encodeObject
and encodeInt
are coder methods in NSCoder that you can and should use to
encode instance variables of your class. There are other coder methods
for other types. Each encode method in NSCoder has a corresponding decode method used for
decoding.
decodeObject
is not defined in NSCoding
(since it is a static method) but it is really part of the
interface that should be defined to support decoding. It must be implemented as a
static method in the class in question. The signature of this method is:
public static Object decodeObject(NSCoder coder)
In decodeObject
the class should first send a message to
super
's implementation of decodeObject
(if appropriate)
to initialize inherited instance variables. It should then decode and
initialize its own. MapView's implementation of decodeObject
might look like this:
public static Object decodeObject(NSCoder coder) { MapView result = (MapView)(MapView.class.decodeObject(coder)); result.mapName = (String)coder.decodeObject(); result.magnification = coder.decodeInt(); return result; }
If the superclass of the class does not implement NSCoding, a new instance
of the class should simply be created instead of invoking the superclass's
decodeObject
method. Notice also that the decode methods used corresponds to
the encode methods used during encoding.
During encoding a coder allows an object being coded to substitute a
different class for itself than the object's actual class. For example,
this allows a private class to be represented in a coder by a public class.
To allow the substitution, a coder invokes the method classForCoder
on the object
before it's encoded. The coder uses the class returned by this method instead of the object's
actual class for both encoding and decoding.
NSCoder
,
encodeWithCoder(NSCoder coder)
,
NSCoding.Support.decodeObject(NSCoder coder)
,
classForCoder()
Nested Class Summary | |
static class |
NSCoding.Support
NSCoding.Support is an abstract class that defines a mechanism for one class to provide NSCoding behavior on behalf of another class. |
Method Summary | |
Class |
classForCoder()
オブジェクトがエンコードされる前に、コーダーのクラスを置き換えることができます。 |
void |
encodeWithCoder(NSCoder coder)
Encodes the receiver using coder . |
Method Detail |
public Class classForCoder()
public void encodeWithCoder(NSCoder coder)
coder
に書き込みます。
coder
- このインターフェースを実装した、エンコードされるNSCoderオブジェクト
NSCoder
|
Last updated Thu Oct 21 15:04:16 PDT 2004. | ||||||||||
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